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You can find the Parallel Gripper Finger under Standard Components > Gripper > Angular Parallel Gripper Finger > Add Physical Component

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Feature Layout - Physical Component

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Live Data

 

Prismatic Joint

The PrismaticJoint the ParallelGripperFinger uses to move.

Trigger

The trigger collider used to detect objects on the gripping surface.

Generate Trigger Rigidbody

Whether a Rigidbody needs to be generated on the Trigger GameObject upon starting playmode. This is necessary for fingers to detect collisions with each other, depending on how the fingers are setup.

Detected Objects

A list of detected objects.

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How to use

  1. Assign a Prismatic Joint to the Parallel Gripper Finger.

  2. Assign a trigger collider to the Parallel Gripper Finger. (Make sure that “Is Trigger“ is check on the collider).

  3. Assign the Angular Gripper Finger in the Gripper Base as a finger.

  4. Check wether the components work in play mode.

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