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Info

Center and Global options in the “Tool Handle“ are false measure points to work with since they are a relative calculation the . The center of the mesh in the global position of the world.

To create the most precize measurement and movement with kinematics for instance The pivots need to be in the right position. If they are not you can change them by using the https://unit040.atlassian.net/wiki/spaces/PUD/pages/280953276/V2020.1.56.3+Pivot+Tool.

Note

It is most likely to not edit pivots on objects that contain a meshrenderer. In order to edit its better to give them an empty parent object where you can edit the pivot from. The reason for this is that you always keep your hierarchy modable when you need to change an object that your pivots wil not get destroyed.

Prefabs