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There are three basic Snappable Objects. Each of these have their own set of rule on how to snap to other SnappableObjects. Each of these SnappableObject only handle positioning of a GameObject during snapping.
These three SnappableObject are able to snap with each other following this table:
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There are currently three Advanced Snappable Objects. Aside from handling positioning of a GameObject, these also have extra rules and/or actions to them during snapping.
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Where to find
You can find all of these Snappable Objects in the “Add Component” menu.
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