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Feature layout - Physical Component
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Live Data | |
State | Shows whether the Beam Emitter is currently active and thus whether it will emit a beam. |
Properties | |
Reach | The maximum distance the beam is allowed to travel. |
Origin Offset | Allows the beam to originate from an offset position relative to its GameObject position. |
Origin Direction | Allows the beam to be rotated relative to its GameObject rotation. |
Gizmo Settings | |
Show Gizmo | When selected, shows a gizmo for the origin position and the origin direction of the beam. |
Gizmo Color | The color the gizmo will be drawn in. |
Show Beam | When selected, draws the beam during playmode if a Bamematerial has been set. |
Beam Material | The material used to render this beam. Has to be set for “Show Beam“ functionality. |
Beam Radius | The radius with which this beam will be drawn during playmode. |
Control Panel | |
Generate Control Panel | Click this button to generate a ControlPanelInterface for the Beam Emitter. |
Feature Layout - Control Panel
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Title | The Title of the Control Panel. Click to ping the target component in the hierarchy. Double click to edit. |
Beam Emitter Properties | |
State | Shows whether the Beam Emitter is currently active and thus whether it will emit a beam. |
Enable/Disable | Enables/Disables the Beam. |
Target Component | |
Target Gameobject | The gameobject which has a standardcomponent you want the Control Panel for. |
Target Component | The Component which for which a Control Panel is generated. |
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