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Control Panel | |
Generate Control Panel for BeamEmitter | Click this button to generate a ControlPanelInterface Control Panel for the Beam Receiver. |
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Logic Component
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These settings are general Logic Component settings. Look at the Logic Component Documentation for more details.
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How to use
Assign a Beam Receiver physical component to a GameObject, or create a new one directly from the menu.
Create the desired signal events under the Properties tab.
In order to detect a beam, a Beam Emitter must also be created.
Direct the beam from the Beam Emitter at the Beam Receiver.
Objects with a Collider will interrupt the beam, changing the signal value of the Beam Receiver.