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Generic Joint Settings | |||
Pass Priority | Priority of the kinematic chain calculations. Higher numbers are calculated earlier. | ||
Enforce Outside Playmode | Enforces the joint to work in edit mode. | ||
Prevent Kinematic Update | Removes the joint from the kinematic chain calculations. | ||
Prevent Further Kinematic Update on this GameObject | Allows lower priority kinematic transforms on the same GameObject to be skipped in calculations. | ||
Allow Direct User Input | Allows the user to manipulate the joint with the scene gizmo. | ||
Min. User Input Translation Offset | The minimum value the user must input before translations are applied. | ||
Min. User Input Rotation Offset | The minimum value the user must input before rotations are applied. | ||
Kinematic Chaining | |||
Create new Leading Transform Relation | Creates a new relation between Transforms. | ||
Create new Trailing Transform Relation | Creates a new relation between Transforms.
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Opposing Relation Instance | The kinematic transform you want to link the joint to. | ||
Relation Direction | Describes the direction of the manipulation of the Transforms. The following options are available:
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Relation Type | Used when 2 different size Wheel Joints need the same rotational speed. The following options are available:
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Motion Direction is Reversed | When enabled, the manipulation to/from the opposing kinematic transform is inverted. | ||
Wheel Joint Settings | |||
Also Manage Translation | Locks the position of the Wheel Joint object. | ||
Wheel Radius | The Radius of the Wheel Joint. | ||
Use Sceen Gizmo to set Radius | When checked a handle in the Scene view is added and can be manipulated manually to set the Wheel Radius. | ||
Wheel Axis Direction | A Scene Vectordescribing the axis of the Wheel Joint. | ||
Wheel Forward Direction | A Scene Vectordescribing the forward direction of the Wheel Joint. | ||
Limit Rotation | |||
Limit Rotation | When checked more settings appear to set the minimum and maximum rotation of the Wheel Joint. | ||
Limit Notation | The notation of the limits. The following options are available:
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Minimum Rotation Limit | The minimum rotation limit of the Wheel Joint. | ||
Use Scene Gizmo to set Min. Limit. | When checked a handle in the Scene view is added and can be manipulated manually to set the Minimum Rotation Limit. | ||
Maximum Rotation Limit | The maximum rotation limit of the Wheel Joint. | ||
Use Scene Gizmo to set Max. Limit. | When checked a handle in the Scene view is added and can be manipulated manually to set the Maximum Rotation Limit. | ||
Wheel Joint State | |||
Current Rotation Notation | The notation of the Current Rotation State. The following options are available:
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Current Rotation State | Current rotation of the wheel joint. | ||
Relative Rotation Space Share | Describes the current rotation of the Wheel Joint relative to its total limited rotation range. Normalized between 0 and 1. | ||
Sceneview Settings | |||
Show in Sceneview | When checked all gizmo’s and handles of the Wheel Joint are shown in the scene view. | ||
Show when not selected | When checked all gizmo’s and handles of the Wheel Joint are shown in the scene view even when the object is not selected. | ||
Wheel Plane color | The color of the Wheel Radius. | ||
Axis Direction color | The color for the Wheel Axis Direction. | ||
Forward Direction color | The color for the Wheel Forward Direction. | ||
Current Rotation color | The color for the Current Rotation State. | ||
Rotation Limit Color | The color for the Minimum Rotation Limit and Maximum rotation limit. |
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