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Basic Lockable Transform

Lock Position

Lock position (x,y,z)

NONE: Position is not locked.
LOCAL: Local position is locked, GameObject can still be moved by parent.
GLOBAL: Local position is locked, GameObject cannot be moved by parent.

Lock Rotation

Lock rotation (x,y,z)

NONE: Rotation is not locked.
LOCAL: Local rotation is locked, GameObject can still be rotated by parent.
GLOBAL: Local rotation is locked, GameObject cannot be rotated by parent.

Lock Scale

Lock scale(x,y,z)

NONE: Scale is not locked.
LOCAL: Local scale is locked, GameObject can still be scaled by parent.
GLOBAL: Local scale is locked, GameObject cannot be scaled by parent.

Info

Known issues: GLOBAL still affect the local scale of the GameObject

Lock Selection

Lock selection behaviour of GameObject

NONE: Selection is not locked.
SELECT_ONLY_SELF_WHEN_MULTISELECTING: When multiple GameObjects are selected, the affected GameObject will be selected.
SELECT_NOTHING_WHEN_MULTISELECTING: When multiple GameObjects are selected, the affected GameObject will not be selected.

Lock Children

Lock child behaviour of GameObject

NONE: Only affected GameObject is locked.
LOCK_SELF_AND_CHILDREN: Children of GameObject will be locked.
LOCK_ONLY_CHILDREN: Only childern children of the GameObject will be locked.

Info

Important: When locking children, any GameObject with a Lockable Transform script will be ignored.

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