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Feature overview

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Spline Specs

Close Spline

Make Makes the Spline closed-loop, leave unchecked for end-to-end.

Spline Length

Displays the current Spline Length in meters.

Spline Control Points

Auto-name Control Points

Used to automatically rename Automatically renames control points from 1 to n (where n is the number of points) if their order in the Hierarchy has changed.

Add Control Points

Adds more control points to the Spline. New Control Points will be are added after the last Point of the Spline.

Spline segmentsDefault

Segment settings define the settings new segments will be created with.Define the default segment settings for new segments that are created

Default segment Color

Changes the color of a default segment in the scene.

Default segment tesselation mode

The type of default tesselation (samples per unit of length or samples per percentage of length).

Default tesselation samples

The default amount of samples used for tessellation.

#0: ‘Point[1]' → 'Point[2]’= 0.999999m

Segment Color

Changes the color of this segment in the scene.

segment tesselation mode

The type of tesselation to use for this segment (samples per unit of length or samples per percentage of length).

segment tesselation samples

The amount of samples used for tessellation for this segment.

Scene View Settings

Control Point Label Mode

Defines the type of labels used for the control points.

(none, name only, full info).

Control Point Label Text Color

Changes the color of a spline segment in the scene.

Show Spline Normal Line

Whether or not to show the (green) normal line that describes the normal for every point on the spline.

Show When not Selected

Whether or not show the Spline when it is currently not selected in the hierarchy.

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Select one of the Control Points in the Hierarchy to change specific Control Point values.

Conrtol Point Vector

Handle Type

NONE: No handles and therefore no curvature;

IN_ONLY: A handle for in-direction tangency. Adds curvature in the direction of the previous control point;

OUT_ONLY: A handle for out-direction tangency. Adds curvature in the direction of the next control point;

CONTINUOUS: A handle for in-, and out-direction tangency. Adds curvature through this control point in the direction of both the previous- and next control point, with the out-direction handle being the inverse of the in-direction handle;

BROKEN: A handle for in-, and out-direction tangency. Adds curvature through this control point in the direction of both the previous- and next control point, with the both handles indivudually individually definable.

Handle Space

Sets the space (LOCAL or GLOBAL) in which to set the handle.

Control Point Handle Limits

Use Handle Limits

Constrains the handles to a single plane.

Handle Limit Space

Sets the space (LOCAL or GLOBAL) in which to set the handle limit plane.

Handle Limit Plane

Sets the up-direction of the constraining plane.

Control Points Up Direction

Up direction rotation

Sets the rotation (in degrees) of the control point normal relative to the Match match up direction.

Match up direction

Sets the direction relative to which the control point normal is set.

SPLINE_VECTOR

WORLD_DIRECTION

LOCAL_DIRECTION

up Match direction

The axis relative to which the spline normal is rotated.

Sceneview Settings

show Normal X axis

Show the Normal X axis of the control point normal.

show Normal Y axis

Show the Normal Y axis of the control point normal.

show Normal Z axis

Show the Normal Z axis of the control point normal.

show Gizmo when not in Selection

Show the control point gizmo when the point is not selected in the hierarchy.

Normal Display Modifier

The distance in units from the spline to the spline normal.

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How to use

  1. To change the shape of the spline, first select one (or more) control points in the scene by dragging a box around them with using your cursor, or by directly selecting them in the Hierarchy. Then, you You can move them as you would now move the points like any other object in the scene.

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2. To add curvature to the Spline, select one (or more) control points, and select a Handle Type:

3. After selecting a handle type, either drag a handle through the scene or manually set a position in the inspector to add curvature to the Spline.

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