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It will automatically be attached to a selected GameObject . Otherwise or otherwise it will create a new GameObject to attach to.

The Belt Roll will automatically create a Wheel Joint if it cannot find one on the GameObject.

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Belt Settings

 

Radius

The radius of the Wheel Joint on the same GameObject.

Direction

The direction of how the generated Spline will travel over the Belt Roll.

Flip Belt Direction

Flip the direction between CW and CCW.

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