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It will automatically be attached to a selected GameObject . Otherwise or otherwise it will create a new GameObject to attach to.
The Belt Roll will automatically create a Wheel Joint if it cannot find one on the GameObject.
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Belt Settings |
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Radius | The radius of the Wheel Joint on the same GameObject. |
Direction | The direction of how the generated Spline will travel over the Belt Roll. |
Flip Belt Direction | Flip the direction between CW and CCW. |
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