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Note

The Rotary Switch only works in runtime.

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Where to find

The Rotary switch can be found under Standard Components > Rotary Switch > Add Physical component.

This will add the Rotary Switch component to the currently selected object or create a new empty GameObject with the component attached if no objects are selected. If there is no Wheel Joint present on the object it will also be added.

Note

The Rotary Switch must be placed as a child of a Kinematics Controllerin the hierarchy.

The following inspector component will be shown:

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The images below show the complete feature layout of the Rotary Switch component.

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Live Data

Selected State

The current switch state and its ID of the Rotary Switch

.

Properties

Wheel Joint

The Wheel Joint used in conjunction with the Rotary Switch

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ID

The ID of the switch state

.

Name

The Name of the switch state

.

Lower Weight

Determines in combination with the

previous state’s

Upper Weight of the previous state where the transition between the two states occurs

.

Position

The Position of the Wheel Joint for the Switch State to activate

.

Upper Weight

Determines in combination

with

the

nexst state’s

Lower Weight of the next state where the transition between the two states occurs

.

On Selected()

Executes all actions in this box when the switch state is selected

.

Runtime Only

Note

This setting must be set to Runtime Only.

Object

The object which you wish to change when

this

the switch state is activated

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On Unselected()

Executes all actions in this box when the switch state is unselected

.

Save current position as state

Creates a new switch state based on the rotation of the Wheel Joint

.

Use Scene Gizmo

When checked the gizmo is displayed in the scene view. The color of the gizmo can be changed with the colorfield after the checkbox

.

Control Panel

Generate Control Panel for RotarySwitch

Creates a Control Panelfor the Rotary Switch

.

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How to use

1. Create a new switch state and define its values.

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2. Add an action to a switch state.

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3. Add another switch state so it is possible to change between switch states . (This switch state does not need to have action added to it.)

3. Test if the actions are executed in runtime.

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