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If you want to use Kinematics, you will firstly need a Kinematics Controller . This component controls all Kinematic Transforms in the scene.

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Step 2. Add a Wheel Joint to the Axis object

To create a Wheel Joint and assign it to a GameObject, select the GameObject and go to Mechanics > Add Kinematics > Wheel Joint.

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Step 4. Add a Emitter to the Emitter Lens Object

To create a Emitter and assign it to a GameObject, select the GameObject and go to Standard Components > Beam Sensor > Emitter > Add Physical Component.

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Step 5. Add a Receiver to the Receiver Eye Object

To create a Receiver and assign it to a GameObject, select the GameObject and go to Standard Components > Beam Sensor > Receiver > Add Physical Component.

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Step 6. Have the Beam Receiver execute an action when the laser is detected.

Now we will add the action to the Beam Receiver when it detects a signal. Go to the Properties tab of the Beam Receiver and add an action to On Signal High ().

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