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The DCMotor is a component to simulate an accelerated rotational motion on an axis. It consists of two components; Physical and Logic. Both are needed to control the motor through a logic adapter (connecting the DCMotor to an external controller through a Logic Simulator ). Adding a Control Panel gives you the option to control the motor from the Unity scene.
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It will automatically be attached to a selected GameObject. Otherwise it will create a new GameObject to attach to.
A WheelJoint Wheel Joint will be created automatically as part of the component.
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Control Panel | |
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Generate Control Panel for DCMotor | Create a Control Panel for this component. |
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How to use - Physical Component
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PLC Settings and Debugging are general Logic Component settings. Look at the Logic Component Documentation (check link) for more details.
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How to use - Logic Component
Look at the Logic Component Documentation (add link) for an example of how to connect a Motor Component to an external PLC.
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