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The Isolation tool allows you to select a set of GameObjects, and allows you to temporarily hide all other GameObjects in the scene.

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Selection Isolation

Ignore Cameras

When set active GameObjects with Cameras attached will not be isolated.

Ignore Lights

When set active GameObjects with Lights attached will not be isolated.

Isolate Selection

Isolates selected GameObjects, making all other objects to be invisible.

De-Isolate Selection

De-isolates all parts that are currently isolated, these do not have to be selected.

Add Selection to Isolation

Adds selected GameObjects to currently isolated GameObjects in the scene, making it invisible.

De-Isolate all objects in Scene

De-isolates all objects in the scene.

Info

If you exit the Unity3D Editor when a scene was saved in isolation mode the objects will remain isolated when opening you open the scene in your next session. Alternatively, when you run an Isolation in one scene, and then try to de-isolate those objects in a different scene, the data to de-isolate objects in your first scene will be lost. In this case, use the ‘De-isolate all objects in Scene' function to get back all objects in your original scene.

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