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Table of Contents |
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Overview
This kinematic constraint keeps an objects up direction constant.
Info |
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The Kinematic Gryoscopic Joint works without using any Kinematic Relations. |
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Where to find
The Kinematic Gyroscopic Joint can be found under Mechanics > Kinematics > Kinematic joints > Kinematic Add Gyroscopic Joint.
This will add the Kinematic Gyroscopic Joint component to the currently selected object or create a new empty GameObject with the component attached if no objects are selected.
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Joints must be placed as children of a Body Controller in the hierarchy. |
The following inspector component will be shown:
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Feature layout
The image below shows the complete feature layout of the Kinematic Gyroscopic Joint component.
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Generic Joint Settings | |
Pass Priority | Priority of the kinematic chain calculations. Higher numbers are calculated earlier. |
Enforce Outside Playmode | Enforces the joint to work in edit mode. |
Prevent Kinematic Update | Removes the joint from the kinematic chain calculations. |
Min Translation Delta | The minimum value the joint detects as a change in position. |
Min Rotation Delta | The minimum value the joint detects as a change in rotation. |
Kinematic Chaining | |
Show in Scene View | Shows chained connections of this object through arrows. |
Show When Not Selected | Shows chained connections of this object through arrows even when the object is not selected. |
Add Kinematic Transfer Relation | When a kinematic Body is dragged into this a transfer relation between them is created. |
Opposing Kinematic Relation | The Kinematic Body which this relation is connected. |
Relation Direction | Describes the direction of the manipulation of the Transforms. The following options are available:
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Ratio | The ratio in which the relation is done (1 means all the applied rotation translation is equally transferred). |
Invert Relation | If the relation is in inverted direction (so if rotating to right the connected object rotates to the left). |
Gyroscopic Joint Settings | |
Global Up Direction | Describing the up direction of the Kinematic Gyroscopic Joint in global space. |
Local Up Direction | Describing the up direction of the Kinematic Gyroscopic Joint in local space. |
Scene View Settings | |
Always Enabled | |
Enabled in Scene View | |
Color Settings | |
Global Up Color | Color of the global up direction in scene view. |
Local Up Color | Color of the local up direction in scene view. |
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How to use
Add a Kinematic Gyroscopic Joint to an object.
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