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You can find the Gripper Base under Standard Components > Gripper > Gripper base Base > Add Physical Component
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Feature Layout - Physical Component
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Live Data |
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State | Shows the current state of the GripperBase. |
Current Close Percentage | Shows how far the gripper is currently closed. |
Gripped Objects | Shows a list of all gripped objects. |
Properties |
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Close Time (s) | The time in seconds the GripperBase takes to move the fingers from fully opened to fully closed. |
Fingers | A list of all GripperFingers assigned to the GripperBase. |
Delete | A button used for deleting a GripperFinger from the list. |
Add Finger | Use this field to assign a new GripperFinger to the GripperBase. |
Control Panel |
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Generate Control Panel | A button used for adding a ControlPanelInterface component for the GripperBase onto the same GameObject. |
Feature Layout - Control Panel
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Title | The Title of the Control Panel. Click to ping the target component in the hierarchy. Double click to edit. |
GripperBase Properties | |
State | Shows the current state of the GripperBase. |
Current Close Percentage | Shows how far the gripper is currently closed. |
Open/Close | Opens or closes the Gripper. |
Target Component | |
Target Gameobject | The gameobject which has a standardcomponent you want the Control Panel for. |
Target Component | The Component which for which a Control Panel is generated. |
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How to use
Assign Fingers
The GripperBase needs at least one Gripper Finger to function. You can assign these in the “Properties” tab.
As soon as you have assigned all fingers, set a Close Time. The GripperBase is now ready for use.
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