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The Worker asset can be found in the Assets Library (Prespective > Menu > Industrial Assets library> Assets Library) under Categories > Free Agents. From the Library, the Worker asset can be dragged and dropped into your scene.
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The image below shows the complete feature layout of the Worker inspector.
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Fields | |
Walking Speed | The speed (in m/s) at which the worker will move. |
Return to Start | Used to toggle the Worker returning to its starting position after an assignment is completed. |
Show Waypoints | Used to toggle showing or hiding waypoint gizmos in the scene. |
Transport Offset | Distance that will be added to the product’s position, in order to be properly positioned on this worker. |
Refresh Motionweb | Used to (re-)index waypoints to be used by the Worker. Should only be necessary when unexpected behaviour occurs. |
Waypoint: Locator field | Shows the name of a waypoint, can be clicked to locate it in the Hierarchy. |
Waypoint: X | Used to remove a waypoint. |
Waypoint: Type | Type of the waypoint (START, CHECKPOINT, PICK_UP, DROP_OFF). |
Add Waypoint | Used to add a waypoint. |
Add Transfer Instruction | Used to add a new transfer instruction. |
Start Checkpoints | Checkpoints the Worker will move past before reaching the Pick Up Location. |
Pick Up Location | The Waypoint from which to pick up material (Type must be set to PICK_UP) |
Mid Checkpoints | Checkpoints the Worker will move past before reaching the Drop Off Location. |
Drop Off Location | The Waypoint at which to drop off material (Type must be set to DROP_OFF) |
End Checkpoints | Checkpoints the Worker will move past before finishing the assignment. |
Priority | Priority of this transfer instruction over others. |
Remove | Used to remove a transfer instruction. |
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