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Feature layout - Physical Component

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Live Data

State

Shows whether the Beam Emitter is currently active and thus whether it will emit a beam.

Properties

Reach

The maximum distance the beam is allowed to travel.

Origin Offset

Allows the beam to originate from an offset position relative to its GameObject position.

Origin Direction

Allows the beam to be rotated relative to its GameObject rotation.

Gizmo Settings

Show Gizmo

When selected, shows a gizmo for the origin position and the origin direction of the beam.

Gizmo Color

The color the gizmo will be drawn in.

Show Beam

When selected, draws the beam during playmode if a Bamematerial has been set.

Beam Material

The material used to render this beam. Has to be set for “Show Beam“ functionality.

Beam Radius

The radius with which this beam will be drawn during playmode.

Control Panel

Generate Control Panel

Click this button to generate a ControlPanelInterface for the Beam Emitter.

Feature Layout - Control Panel

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Title

The Title of the Control Panel.

Click to ping the target component in the hierarchy.

Double click to edit.

Beam Emitter Properties

State

Shows whether the Beam Emitter is currently active and thus whether it will emit a beam.

Enable/Disable

Enables/Disables the Beam.

Target Component

Target Gameobject

The gameobject which has a standardcomponent you want the Control Panel for.

Target Component

The Component which for which a Control Panel is generated.

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