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Table of Contents

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Overview

The Continuous Servo Motor is a component to simulate an accelerated rotational motion on an axis. It consists of two components; Physical and Logic. Both are needed to control the motor through a logic adapter (connecting the Continuous Servo Motor to an external controller through a Logic Simulator). Adding a Control Panel gives you the option to control the motor.

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A succesfully created ContinuousServoMotor shows up with this gizmo.

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Where to find

The Continuous Servo Motor can be found under

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Please note: this is an example of a GameObject with the Physical Continuous Servo Motor component.

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Feature Layout - Physical Component

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Live Data

Target (deg)

A value to indicate the target speed voor the Continuous Servo Motor.

Positon (deg)

Displays the current rotation in degrees.

Properties

Wheel Joint

Sets the Wheel Joint the Continuous Servo Motor will control.

Rotation Range

Sets the angles between which the Continuous Servo Motor accepts input.

Seconds per 60 degrees

Sets the speed at which the Continuous Servo Motor will try to rotate.

Dead Angle (deg)

Sets the tolerance at which the Continuous Servo Motor detects input in degrees.

0 deg Pulse Width (ms)

Sets what pulse width matches a 0 degree input.

180 deg Pulse Width (ms)

Sets what pulse width matches a 180 degree input.

Dead Band Width (ms)

Sets the tolerance at which the Continuous Servo Motor detects input in milliseconds.

Control Panel

Generate Control Panel for ContinuousServoMotor

Create a Control Panel for this component

Feature Layout - Control Panel

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Title

The Title of the Control Panel.

Click to ping the target component in the hierarchy.

Double click to edit.

DCMotor Properties

Target (deg)

Set the target speed voor the Continuous Servo Motor.

Position (deg)

Displays the current rotation in degrees.

Target Component

Target Gameobject

The gameobject which has a standardcomponent you want the Control Panel for.

Target Component

The Component which for which a Control Panel is generated.

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How to use

  1. Add a Continuous Servo Component to a GameObject, in this case a simple cube. 

  2. Add a Kinematics Controller,this can be found under Mechanics > Kinematics > Add Kinematics Controller. Make sure the Cube is parented under the Kinematic Controller in the Hierarchy.

  3. Add a Control Panel and set the Target

  4. Press Play to see the rotation of the cube, controlled by the Continuous Servo Motor

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