...
Table of Contents |
---|
...
Overview
The Rotary Switch is a component that simulates a physical control switch.
Note |
---|
The Rotary Switch only works in runtime. |
...
Where to find
The Rotary switch can be found under Standard Components > Rotary Switch > Add Physical component.
...
Note |
---|
The Rotary Switch must be placed as a child of a Kinematic Controller in the hierarchy. |
...
Feature layout - Physical Component
...
Live Data | |||
Selected State | The current switch state and its ID of the Rotary Switch. | ||
Properties | |||
Wheel Joint | The Wheel Joint used in conjunction with the Rotary Switch. | ||
ID | The ID of the switch state. | ||
Name | The Name of the switch state. | ||
Lower Weight | Determines in combination with the previous state’s Upper Weight where the transition between the two states occurs. | ||
Position | The Position of the Wheel Joint for the Switch State to activate. | ||
Upper Weight | Determines in combination with the nexst state’s Lower Weight where the transition between the two states occurs. | ||
On Selected() | Executes all actions in this box when the switch state is selected. | ||
Runtime Only |
| ||
Object | The object which you wish to change when this switch state is activated. | ||
On Unselected() | Executes all actions in this box when the switch state is unselected. | ||
Save current position as state | Creates a new switch state based on the rotation of the Wheel Joint. | ||
Use Scene Gizmo | When checked the gizmo is displayed in the scene view. The color of the gizmo can be changed with the colorfield after the checkbox. | ||
Control Panel | |||
Generate Control Panel | Creates a Control panel for the Rotary Switch. |
Feature layout - Control Panel
...
Title | The Title of the Control Panel. Click to ping the target component in the hierarchy. Double click to edit. |
DCMotor Properties | |
State | Shows whether the Color Sensor is currently active and thus whether it will detect colors. |
Output Signal | Shows what color the ColorSensor currently detects. If no color is detected, it will return its Void Color. |
Enable/Disable | Enables/Disables the Color Sensor. |
Target Component | |
Target Gameobject | The gameobject which has a standardcomponent you want the Control Panel for. |
Target Component | The Component which for which a Control Panel is generated. |
...
How to use
Create a new switch state and define its values.
...