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Table of Contents |
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Overview
This tool is used to move and/or rotate the pivot of an object in the scene, relative to its mesh.
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Where to find
The Pivot Tool can be found under Utilities > Scene/Hierarchy > Pivot Tool
This will open the following window:
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Feature layout
The image below shows the complete feature layout of the Pivot Tool.
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Move Pivot | |
Pivot Movement Type | This determines if the pivot is moved, rotated or both. The below option are available:
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Target Object | Use another objects pivot and use that as a target for the selected object’s pivot. Position and Rotation settings further down can only be edited if the target object is set to ‘None’. |
Position | Displays the position of the target pivot. Can only be edited if no target object has been set |
Get Mesh Center of Selected Object | Sets the position for the target pivot to the mesh center of the currently selected object. |
Include Children | When checked, child objectsof the selected object are used when you click Get Mesh Center of Selected Object |
Rotation | Global rotation in Euler Angles (degrees) applied to the target pivot |
Change Pivot of Selected Object | Sets the pivot of the currently selected object to the target pivot defined above. |
Undo Previously Applied Pivot | Changing a pivot actually changes the mesh data in your asset database, as such - you can’t simply undo it using ctrl + z. To be able to undo a preceding applied pivot change use this button |
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How to use
Select the Pivot Movement Type you wish to use.
Option 1: Add an object to Align pivot to object if you wish to align the pivot to another object.
Option 2: Use Get Mesh Center of Selected Object to set the position
Option 3: Set the Position and Rotation values manually
Click the Change Pivot of Selected Object button to apply the settings.
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