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Table of Contents

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Overview

The Continuous Servo Motor is a component to simulate an accelerated rotational motion on an axis. It consists of two components; Physical and Logic. Both are needed to control the motor through a logic adapter (connecting the Continuous Servo Motor to an external controller through a Logic Simulator ). Adding a Control Panel gives you the option to control the motor.

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A succesfully created ContinuousServoMotor shows up with this gizmo

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Where to find

The Continuous Servo Motor can be found under

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It will automatically be attached to a selected GameObject or otherwise it will create a new GameObject to attach to.
A Wheel Joint will be created automatically as part of the component.

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Please note: this is an example of a GameObject with the Physical Continuous Servo Motor component

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Feature Layout - Physical Component

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Live Data

Target (deg)

A value to indicate the target speed for the Continuous Servo Motor

Positon (deg)

Displays the current rotation in degrees

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Control Panel

Generate Control Panel for ContinuousServoMotor

Create a Control Panel or this component

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How to use - Physical Component

  1. Add a Continuous Servo Component to a GameObject, in this case a simple cube

     

  2. Add a Kinematics Controller,this can be found under Mechanics > Add Kinematics > Kinematics Controller. Make sure the Kinematic Controller is visible in the hierarchy and not connected to the Cube

  3. Make sure the Cube is parented under the Kinematic Controller in the Hierarchy

     

  4. Add a Control Panel

  5. Set the Target

  6. Press Play to see the rotation of the cube, controlled by the Continuous Servo Motor

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Feature Layout - Logic Component

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Properties

Continuous Servo Motor

Selects a Continuous Servo Motor component you wish to connect to the PLC

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PLC Settings and Debugging are general Logic Component settings. Look at the Logic Component Documentation for more details.

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How to use - Logic Component

Look at the Logic Component Documentation for more details.

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