Versions Compared


  • This line was added.
  • This line was removed.
  • Formatting was changed.
Comment: Scroll Documents: Update page title prefix


Table of Contents



This tool is used to redirect an optical (laser) beam that is emitted by a Beam Emitter component. The Beam Reflector simulates a perfect reflection of an incoming beam on the hit surface. This means that a single incoming beam gets redirected as a single outgoing beam where Anglein = Angleout.


Redirecting a beam with the BeamReflector


Where to find

The Beam Reflector can be found under Standard Components > Beam Sensor > Reflector > Add Physical Component.



A new GameObject will be created if you do not have a GameObject selected. Otherwise, the Beam Reflector will be added to the selected GameObject


How to use

  1. When adding the Beam Reflector to a GameObject, make sure that a non-trigger Collider component is present on the same GameObject

  2. Position the Beam Reflector in the path of a Beam Emitter in the scene to redirect its beam