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Table of Contents

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Overview

This tool is used to redirect an optical (laser) beam that is emitted by a Beam Emitter component. The Beam Reflector simulates a perfect reflection of an incoming beam on the hit surface. This means that a single incoming beam gets redirected as a single outgoing beam where Anglein = Angleout.

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Redirecting a beam with the BeamReflector

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Where to find

The Beam Reflector can be found under Standard Components > Beam Sensor > Reflector > Add Physical Component.

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Note

A new GameObject will be created if you do not have a GameObject selected. Otherwise, the Beam Reflector will be added to the selected GameObject

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How to use

  1. When adding the Beam Reflector to a GameObject, make sure that a non-trigger Collider component is present on the same GameObject

  2. Position the Beam Reflector in the path of a Beam Emitter in the scene to redirect its beam