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Table of Contents

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Overview

This tool is used to group meshes together. Combining the meshes can improve performance and helps in managing scenes with many static objects.

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This video explains how to use the grouping

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Where to find

The Grouping tool can be found under Utilities > Grouping Tool

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The following inspector component appears:

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Feature layout

The image below shows the complete feature layout of the Grouping Tool.

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GroupMeshScript

directory path

Directory path for the group data

file name

Name for the file saved to the Directory path

Vertice limit

Indicates the vertice limit for the closed group. Can improve performance if 16 bit is used on smaller groups. The following option are available:

  • 16 bit

  • 32 bit

name of the packed mesh

Name used for the mesh when the group is closed

close/open group

Closes/opens the group

disband group

Restores the objects to their orignal position in the hierarchy and removes the group

reapply serialized data

Re-imports the stored data from the group from an external source.

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How to use

Creating new groups:

  1. Select the object you whish to group

  2. Click on Group Selected Objects to group the selected objects

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