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Table of Contents |
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Overview
The Beam Receiver is a component that can detect an optical (laser) beam emitted by a Beam Emitter.
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A Beam Emitter projecting its beam onto a Beam Receiver (left) and a Beam Reflector (right)
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Where to find
The Beam Receiver Physical and Logic components can be found under Standard Components > Beam Sensor > Receiver.
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Note |
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A new GameObject will be created if you do not have a GameObject selected. Otherwise, the Beam Receiver will be added to the selected GameObject |
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Feature layout
Physical Component
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Live Data | |
State | Shows whether the Beam Receiver is currently active and thus whether it will detect a beam |
Output Signal | Shows whether the Beam Receiver currently detects a beam or not |
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Control Panel | |
Generate Control Panel for BeamEmitter | Click this button to generate a Control Panel for the Beam Receiver |
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Logic Component
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Properties | |
Beam Receiver | The Phyisical Beam Receiver component attached to this Logic component |
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PLC I/O | In the PLC I/O panel you can see the latest input and output values from the PLC |
PLC settings and Debugging
These settings are general Logic Component settings.
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How to use
Assign a Beam Receiver physical component to a GameObject, or create a new one directly from the menu
Create the desired signal events under the Properties tab
In order to detect a beam, a Beam Emitter must also be created
Direct the beam from the Beam Emitter at the Beam Receiver
Objects with a Collider will interrupt the beam, changing the signal value of the Beam Receiver