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Table of Contents

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Overview

The Beam Receiver is a component that can detect an optical (laser) beam emitted by a Beam Emitter.

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A Beam Emitter projecting its beam onto a Beam Receiver (left) and a Beam Reflector (right)

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Where to find

The Beam Receiver Physical and Logic components can be found under Standard Components > Beam Sensor > Receiver.

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Note

A new GameObject will be created if you do not have a GameObject selected. Otherwise, the Beam Receiver will be added to the selected GameObject

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Feature layout

Physical Component

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Live Data

State

Shows whether the Beam Receiver is currently active and thus whether it will detect a beam

Output Signal

Shows whether the Beam Receiver currently detects a beam or not

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Control Panel

Generate Control Panel for BeamEmitter

Click this button to generate a Control Panel for the Beam Receiver

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Logic Component

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Properties

Beam Receiver

The Phyisical Beam Receiver component attached to this Logic component

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PLC I/O

In the PLC I/O panel you can see the latest input and output values from the PLC

PLC settings and Debugging

These settings are general Logic Component settings.

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How to use

  1. Assign a Beam Receiver physical component to a GameObject, or create a new one directly from the menu

  2. Create the desired signal events under the Properties tab

  3. In order to detect a beam, a Beam Emitter must also be created

  4. Direct the beam from the Beam Emitter at the Beam Receiver

  5. Objects with a Collider will interrupt the beam, changing the signal value of the Beam Receiver