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Table of Contents |
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Overview
The Kinematics Controller is responsible for managing and updating all Kinematic Joints in the correct order (taking both priority and kinematic relationships into account). To work properly, the Kinematics Controller needs to be placed in the hierarchy above any joints it should control. After creation the Controller will automatically takeover management of the contained joints.
Generally it is wise to use just one Kinematics Controller in your scene for all the joints, however using multiple Controllers is possible, but may lead to undesirable behavior.
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Hierarchy view with Kinematics Controller and two Wheel Joints. Note that the wheel joints are children of the Kinematics Controller
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Where to find
The Kinematics Controller can be found under Mechanics > Add Kinematics > Kinematics Controller
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If no Game Object in the scene hierarchy was selected when this menu option is chosen it will create a new Game Object; alternatively it will add the Kinematics Controller component to the selected Game Object |
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Feature Layout
The image below shows the complete feature layout of the Kinematics Controller component.
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