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Table of Contents

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Overview

The DCMotor is a component to simulate an accelerated rotational motion on an axis. It consists of two components; Physical and Logic. Both are needed to control the motor through a logic adapter (connecting the DCMotor to an external controller through a Logic Simulator ). Adding a Control Panel gives you the option to control the motor from the Unity scene.

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A succesfully created DCMotor shows up with this gizmo

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Where to find

The DC Motor can be found under

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It will automatically be attached to a selected GameObject or otherwise it will create a new GameObject to attach to.
A Wheel Joint will be created automatically as part of the component.

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Please note: this is an example of a GameObject with the Physical DCMotor component

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Feature Layout - Physical Component

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Live Data

Target Velocity (deg/s)

Displays value of target velocity in degrees per second

Velocity (deg/s)

Displays current velocity in degrees per second

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Control Panel

Generate Control Panel for DCMotor

Create a Control Panel for this component

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How to use - Physical Component

  1. Add a DC Motor Component to a GameObject, in this case a simple cube

  2. Add a Kinematics Controller,this can be found under Mechanics > Add Kinematics > Kinematics Controller. Make sure the Kinematic Controller is visible in the hierarchy and not connected to the Cube

  3. Make sure the Cube is parented under the Kinematic Controller in the Hierarchy

  4. Add a Control Panel

  5. Set the Preferred Velocity

  6. Press Play to see the rotation of the cube, controlled by the DC Motor

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Feature Layout - Logic Component

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Properties

DC Motor

Selects a DCMotor component you wish to connect to the PLC

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PLC Settings and Debugging are general Logic Component settings. Look at the Logic Component Documentation for more details.

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How to use - Logic Component

Look at the Logic Component for an example of how to connect a Motor Component to an external PLC.

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