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Table of Contents

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Overview

The Gripper System consists of two parts; the Gripper Base and the Gripper Fingers. The Gripper system allows you to create a working gripper to grip objects.

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Example of working Grippersystem with Angular Gripper Fingers

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Where to find

You can find the Gripper Base and Gripper Fingers under Standard Components > Gripper

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Gripper Base - Physical Component

Feature Layout

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Live Data

 

State

Shows the current state of the GripperBase

Current Close Percentage

Shows how far the gripper is currently closed

Gripped Objects

Shows a list of all gripped objects

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Control Panel

 

Generate Control Panel for GripperBase

A button used for adding a ControlPanelInterface component for the GripperBase onto the same GameObject

Gripper Base - Logic Component

Feature overview

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Properties

 

GripperBase

Lets you select a GripperBase Component to connect to a PLC

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These settings are general Logic Component settings. Look at the Logic Component Documentation for more details.

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Angular Gripper Finger

Feature overview

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Live Data

 

Wheel Joint

The WheelJoint the AngularGripperFinger uses to rotate

Lower Limit (deg)

The minimum rotation limit of the WheelJoint in degrees

Upper Limit (deg)

The maximum rotation limit of the WheelJoint in degrees

Trigger

The trigger collider used to detect objects on the gripping surface

Generate Trigger Rigidbody

Whether a Rigidbody needs to be generated on the Trigger GameObject upon starting playmode. This is necessary for fingers to detect collisions with each other, depending on how the fingers are setup

Detected Objects

A list of detected objects

Parallel Gripper Finger

Feature overview

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Live Data

 

Prismatic Joint

The PrismaticJoint the ParallelGripperFinger uses to move

Trigger

The trigger collider used to detect objects on the gripping surface

Generate Trigger Rigidbody

Whether a Rigidbody needs to be generated on the Trigger GameObject upon starting playmode. This is necessary for fingers to detect collisions with each other, depending on how the fingers are setup

Detected Objects

A list of detected objects

Vacuum Gripper Finger

Feature overview

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Vacuum Finger

 

Trigger

The trigger collider used to detect objects on the gripping surface

Generate Trigger Rigidbody

Whether a Rigidbody needs to be generated on the Trigger GameObject upon starting playmode. This is necessary for fingers to detect collisions with each other, depending on how the fingers are setup

Detected Objects

A list of detected objects

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How to use - Gripper Base

1. Assign Fingers

The GripperBase needs at least one Gripper Finger to function. You can assign these in the “Properties” tab.
As soon as you have assigned all fingers, set a Close Time, the GripperBase is now ready for use.

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If you wish to control the Gripper Base within Unity, create a Control Panel for the Gripper Base from the “Control Panel” tab.
If you wish to control the Gripper Base through a PLC, connect the Gripper Base through its Logic component.

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How to use - Gripper Fingers

Angular Gripper Finger

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1. Assign WheelJoint

Assign the Wheel Joint to the Angular Gripper Finger. Make sure it is properly setup and that it is parented under a Kinematics Controller . A (new) Wheel Joint found on the same Game Object is automatically assigned by default.

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Everything should have been setup properly by now.

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Parallel Gripper Finger

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1. Assign Prismatic Joint

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Everything should have been setup properly by now.

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Vacuum Gripper Finger

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1. Assign Trigger

To detect objects, the Vacuum Gripper Finger needs a Trigger Collider.
Create a suitable Collider that covers the gripping surface and make sure it sticks out a little to be able to properly detect objects.

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