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Table of Contents

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Overview

The Beam Emitter is a component that projects an optical (laser) beam used for detecting objects. It is used in conjunction with a Beam Receiver and/or a Beam Reflector.

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A Beam Emitter projecting its beam onto a Beam Receiver (left) and a Beam Reflector (right)

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Where to find

The Beam Emitter Physical and Logic components can be found under Standard Components > Beam Sensor > Emitter.

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Note

A new GameObject will be created if you do not have a GameObject selected or otherwise, the Beam Emitter will be added to the selected GameObject

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Feature layout

Physical Component

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Live Data

State

Shows whether the Beam Emitter is currently active and thus whether it will emit a beam

Redirection Limit Reached

Shows whether the maximum number of redirections have been reached

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Control Panel

Generate Control Panel for BeamEmitter

Click this button to generate a Control Panel for the Beam Emitter

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Logic Component

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Properties

Beam Emitter

The Phyisical Beam Emitter component attached to this Logic component

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PLC I/O

In the PLC I/O panel you can see the latest input and output values from the PLC

PLC settings and Debugging

These settings are general Logic Component settings.

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How to use

  1. Assign a Beam Emitter physical component to a GameObject, or create a new one directly from the menu

  2. Select the desired settings under the Properties tab

  3. In order to detect objects passing through the beam, a Beam Receiver must be created

  4. Direct the beam at the Beam Receiver

  5. Objects with a Collider will interrupt the beam, changing the signal value of the Beam Receiver