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Table of Contents |
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Overview
The Beam Emitter is a component that projects an optical (laser) beam used for detecting objects. It is used in conjunction with a Beam Receiver and/or a Beam Reflector.
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A Beam Emitter projecting its beam onto a Beam Receiver (left) and a Beam Reflector (right)
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Where to find
The Beam Emitter Physical and Logic components can be found under Standard Components > Beam Sensor > Emitter.
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Note |
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A new GameObject will be created if you do not have a GameObject selected or otherwise, the Beam Emitter will be added to the selected GameObject |
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Feature layout
Physical Component
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Live Data | |
State | Shows whether the Beam Emitter is currently active and thus whether it will emit a beam |
Redirection Limit Reached | Shows whether the maximum number of redirections have been reached |
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Control Panel | |
Generate Control Panel for BeamEmitter | Click this button to generate a Control Panel for the Beam Emitter |
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Logic Component
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Properties | |
Beam Emitter | The Phyisical Beam Emitter component attached to this Logic component |
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PLC I/O | In the PLC I/O panel you can see the latest input and output values from the PLC |
PLC settings and Debugging
These settings are general Logic Component settings.
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How to use
Assign a Beam Emitter physical component to a GameObject, or create a new one directly from the menu
Select the desired settings under the Properties tab
In order to detect objects passing through the beam, a Beam Receiver must be created
Direct the beam at the Beam Receiver
Objects with a Collider will interrupt the beam, changing the signal value of the Beam Receiver