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Table of Contents |
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Overview
This tool is used to set and control a vector needed for an GameObject. A Scene Vector cannot be created separately and it is instead automatically generated when creating other components such as Kinematic Joints .
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Example of a Scene Vector setting on a Wheel Joint
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Feature overview
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Scene Vector | |
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Global Direction (x,y,z) | This is the global direction of the scene vector (x,y,z) |
Vector Tracking Space | This indicates the space in which the change in the vector needs to be checked in Global: The space of the scene itself (global space) Local Parent: The space of the GameObject compared to its parent (local space) Local Child: The space of the GameObject itself (the space the mesh is in) |
Vector Space | This indicates the space in which the vector is set in Global: The space of the scene itself (global space) Local Parent: The space of the GameObject compared to its parent (local space) Local Child: The space of the GameObject itself (the space the mesh is in) |
Vector | Here you can indicated a standard value you want the vector to be set as: Up: Sets the vector in the up direction of the Vector Space Down: Sets the vector in the down direction of the Vector Space Forward: Sets the vector in the forward direction of the Vector Space Backward: Sets the vector in the backward direction of the Vector Space Right: Sets the vector in the right direction of the Vector Space Left: Sets the vector in the left direction of the Vector Space Custom: Sets the vector in the custom direction of the Vector Space Manual Input: Here the custom direction can be set |
Use Scene Gizmo | Enables Unity Gizmo handles which can be used to set the vector |
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