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A Color Detector analysing three cubes for a Red color. The Output Signal returns High for the red cube, and low for the green and blue cubes.

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Where to find

The Color Detector Physical and Logic components can be found under Standard Components > Color Sensor > Color Detector.

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It can also be accessed from the GameObject menu as well as or from the Hierarchy Context menu.

Note

A new GameObject will be created if you do not have a GameObject selected. Otherwise, the Color Detector will be added to the selected GameObject.

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Feature layout

Physical Component

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Live Data

State

Shows whether the Color Detector is currently active and thus whether it will detect a color.

Output Signal

Shows whether or not the Color Detector is currently detecting the Reference Color.

Match Percentage

The percentage with which the detected color matches the Reference Color.

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Properties

Color Sensor

The specific Color Sensor to use for the Color Detector. By default, a
Color Sensor will automatically be assigned by either finding a suitable one in the scene or creating a new one.

Reference Color

The color which the detected color will be compared with.

Threshold

The minimum Match Percentage at which the Color Detector has a High Output Signal.

On Signal High

A UnityEvent that is fired as soon as the Color Detector has a High Output Signal.

On Signal Low

A UnityEvent that is fired as soon as the Color Detector has a Low Output Signal.

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Control Panel

Generate Control Panel for ColorDetector

Click this button to generate a Control Panel for the Color Detector.

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Logic Component

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Properties

ColorDetector

The Phyisical Color Detector component attached to this Logic component.

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PLC I/O

In the PLC I/O panel you can see the latest input and output values from the PLC.

PLC settings and Debugging

These settings are general Logic Component settings.

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How to use

  1. Assign a Color Detector physical component to a GameObject, or create a new one directly from the menu.

  2. Select the desired settings under the Properties tab.

  3. In Play Mode, the Match Percentage of detected objects will be displayed, as well as the Output Signal.