Mechanics | Name | Kinematic Feature | Version |
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| Gears | Double Wheel Joint Use a Double Wheel Joint combination to connect the two (or more) gears together. Any direct rotational rotational relation is possible to create, even with a rotation scale factor, an inversion or a change of axis. | Release |
| Pully | Double Wheel Joint A pully system is created with a Double Wheel Joint combination to connect the two (or more) pullies together. Any direct rotational rotational relation is possible to create, even with a rotation scale factor, an inversion or a change of axis. | Release |
| Motor | Double Wheel Joint To add a motor to a mechanical rig, a Double Wheel Joint is used to transfer the rotational motion (f.e. a stepper motor or servo) to a GameObject (f.e. a gear). Any direct rotational rotational relation is possible to create, even with a rotation scale factor, an inversion or a change of axis. | Release |
| Hinge | Double Wheel Joint To create a hinge, connect both objects with a Double Wheel Joint. When making hinges, use the same rotational axis and set a limit on the rotation. | |
| Piston | Double Prismatic Joint Whenever you want to have a linear movement over a fixed axis a Double Prismatic Joint can be used. Any direct linear relation is possible even with a scale factor, inversion or change of axis. For example when creating a extracting piston, pusher or linear servo. | Release |
| Rack and Pinion | Double Wheel Joint & Double Prismatic Joint Any direct relation between a rotational movement and a linear movement is possible by combining the Double Wheel Joint with the Double Prismatic Joint. For example in a Rack and Pinion construction, or when rolling wheel over a rail. | Release |
| Crane/ Robot Arm | Double Bar Linkage Solver When a piston is used to control a hinged arm f.e. in a mechanical robot-arm or a crane, Prespective provides the Double Bar Linkage Solver solution. The solver takes into account that when applying rotational motion to the Robot- or Crane arm, the extracting piston itself will rotate when extracting/subtracting. | Release |
| Piston Engine | Double Crank Slider When a piston is applied in a situation to drive a rotation, for example in a combustion engine construction, a more complex kinematic rig is required. Prespective provides the Double Crack Slider solution for this. | Alpha |
| Camera Gimbal | Double Gyroscopic Joint To create a Camera Gimbal or any other gyroscopic construction, Prespective provide the Double Gyroscopic Joint. This kinematic constraint keeps an objects up direction constant. | Alpha |
| Bolt & Nut ? | Double Helical Joint Bolt and Nut? | Release |
| Worm Wheel? | Double Cylindrical Joint Worm Wheel? | Release |
| Boundary 2D | Double Complex Joint To have an object moving within the boundaries of a mechanical shape, the Double Complex Joint can be used. This kinematic relation is used to define a complex boundary in 2D. | Alpha |
| AGV Surface | Double Planar Joint When an object has free movement over a specific surface the Double Planar Joint can be used. For example when moving a AVG over a specific floor area. This feature constraints the motion of a Game Object to a translation over a Double Tensor Surface. | Alpha |
| Focus on Object | Double Look-at Joint When an object keeps constant focus towards another object, the Double Look-at Joint can be used. This feature forces the joint to look at a specific connected object in scene. | Alpha |
| Ball Joint | Double Ball Joint Ball Joints typically allow movement in multiple rotation directions, and are limited to a certain angle. Prespective provides the Double Ball Joint to create this mechanical setup. This feature constrains the rotation of a game object, by setting limit angles for the individual axis directions. | Alpha |
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