The Parent tool allows you to create a Parent GameObject for selected objects. This attached objects (children) will follow the movements of the Parent GameObject.
Example of two Spheres attached to a Parent (with Child Rotation).
The Parent tool can be found under Utilities > Create > Parent
Parent with Child Rotation
Select the object(s) you want to create a Parent for.
Child Rotation means the Parent will be created with the same rotation as the first child (GameObject) in the selection, setting the child to local rotation (0,0,0). |
Parent with Identity Rotation.
Select the object(s) you want to create a Parent for.
Identity Rotation means that the Parent will be created with local rotation (0,0,0). |
You can drag GameObject in the Hierarchy to remove or add them to the Parent. See example below. |