The Belt Renderer allows you to generate a circumference Spline for the Loft Mesh of a Belt System using two Belt Rolls or more.
Add a Belt Renderer to your scene by navigating to Standard Components > Belt System > Belt Renderer
It will automatically be attached to a selected GameObject or otherwise it will create a new GameObject to attach to.
Belt Settings |
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Show Spline Normal | Toggle to enable or disable the Spline normal |
Flip Spline Normal | Flips the Spline normal between inside and outside the spline |
Show Control Point Labels | Toggle to enable or disable the Spline Control Point Labels |
Change Belt Direction | Changes the Belt direction for all assigned Belt Rolls |
Belt Rolls | A list of all assigned Belt Rolls |
Size | The number of Belt Rolls needed for generating the Spline |
Element [X] | Each individual assigned Belt Roll |
The Belt Renderer needs at least two Belt Rolls to be able to generate a Spline .
Assign all Belt Rolls to the Belt Renderer, a Spline will automatically be generated if one can be calculated.
IMPORTANT: For Belt Rolls to be compatible with each other, they must all share the same Axis Direction and be in the same Plane |
The generated Spline moves along with the Belt Rolls. If you need to adjust the position of the Belt Rolls or their radii, the Spline automatically updates.