This tool is used to splits a given mesh into multiple meshes using several different techniques.
The feature can be found under Utilities > Mesh Tools > Mesh Splitter.
The image below shows the complete feature layout of the Mesh Splitter tool.
Checks for continuity in triangle connections: all groups of connected triangles become individual meshes. Used to split a mesh that consists of separated objects.
Check Vertex Value: Also check if vertices of different triangles share the same position, as opposed to only checking by vertex index.
Move Pivot to Center: Moves the pivot of the newly created meshes to their respective centers.
Check for distance between vertices. Splitting occurs when the distance surpasses a given value.
Distance to check: The maximum allowed distance between two vertices at which they are regarded as a connected mesh.
Uses an Octree collider as an initial check for mesh continuity, and finishes with the Triangle method. Improved efficiency when dealing with multiple separated objects in the same mesh.
Octree Depth Level: The maximum octree depth level to consider.
Checks each triangle on a mesh for material: All triangles with the same material are considered as a single mesh.
Performs the splitting operation.
Select the object of which you wish to split the mesh.
Choose a splitting method.
Click on Split Selection to perform the splitting operation.