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Best practices: Camera movements

Description

The Prespective Digital Twin Software could be very useful to test your system in a virtual world. In some cases camera movement in your project is desirable. Think about marketing purposes or just for internal usage. When thinking out of the box, Prespective could also be used for camera movements. When you combine this with the Prespective rendering pack you are able to create good looking real-time movements in your project that could be used for multiple cases.

 


Install guide

Prespective Digital Twin Software

You can download and install the Prespective Digital Twin Software from the Unity Asset Store.

https://assetstore.unity.com/packages/tools/utilities/prespective-digital-twin-software-161664

Tip:

 

Optional: Prespective Rendering Pack

Download and install the Prespective Rendering Pack from the Unity Asset Store.

https://assetstore.unity.com/packages/2d/textures-materials/prespective-rendering-pack-158091

Tip:


Getting started

Tip:

Create a camera: Go to GameObject>Camera

There are several ways you can setup your Camera.

  • Static position

  • Attached to an object

  • Rotating around a specific point

  • Along Spline with Prismatic Joint

 


Static position

This is a camera with no movement which you can place in a static position.


Attach to an object

In the Hierarchy you can move your created camera into a moving object as a Child object.

When looking in play-mode the camera is attached to that moving object and should look like this:

 


Rotate around a specific point

First you have to create an Empty game object in the middle of the point you want to rotate around. Here you can add a Wheel-Joint and a Motor-Component on to rotate. After that place a camera into this object. It should look like this:

When entering Play-Mode you can start the motor component and the camera will rotate with it.

 


Over spline with Prismatic-Joint

For this setup you need to start creating a Spline where the camera has to move over. The next step is to create an Empty game object where you add a Wheel Joint and a Motor Component.

Align the Camera with the first point[1] of the spline. It should look like this:

Prespective Documentation