Changelog beta

2021.1.1124.2(beta)

  • Fix culture bug for license

  • Fixed bug in Isolation Tool upon isolating all objects in scene. Now shows console message.

  • Fixed D Spline Control point editor bug when initializing without control points

  • Included multi-select support for D Spline Control Point Editor

  • Fixed double callback issue upon undo

2020.1.1500.2(beta)

  • Revised Editors and Inspectors

  • Added Undo Functionality in floating point precision kinematic joints

  • MigrationTool Added bug fix for the importing of the package causing wrong overwrites.

  • Fixed bug VHACD replaced mesh of object it was making collider for.

  • MeshRescaler now also scales colliders.

  • Bug fix Collada path problem (was not checking path of main).

  • Group can now process double materials on mesh and not present material.

  • Collada culture not being applied fixed.

  • Undo while adding spline to selected game object the deleting game object fixed.

  • Isolation tool fixed bug where lost isolation when going into play mode.

2020.1.55.2 (beta)

  • MQTT Adapter Settings added custom ClientID

2020.1.54.2 (beta)

Improvements

  • BeamEmitter; it is no longer possible to set a negative value for reach and maximum hits

  • Kinematic Relations can no longer be made with incompatible Transforms

  • Load times of OPC UA improved

  • Prelogic simulator unique plc address validation check after exporting XML

  • OPC UA offers better support for custom servers.

  • Created a new inspector for KinematicsController. Now able to manage EnforceOutsidePlaymode and PassPriority for all KinematicsRelations from that inspector.

  • Gripper fingers can now be inverted in movement

  • Mesh rescaler can now set non-uniform scales to identity.

  • Added warnings to Grouping when trying to added parts of prefabs to a group.

  • fidelity -1 is now counted as 0 in OPC UA Prelogic

  • Now when texture cannot be resized in Collada exporting the original texture is exported and added AssetDatabase refresh after importing materials, textures, and meshes.

  • Added box, sphere, and capsule collider storing to Collada.

  • Added mesh collider storing to Collada.

  • VHACD (organic collider) meshes now have a name.

  • Pivot Window now shows a preview of expected pivot in world space and now the rotation pivot manual is the expected rotation not the expected rotation change.

  • Making a group gives a warning if trying to group an object with no mesh filter and renderer on itself or one of its children.

  • Now the PivotMover gives a warning and creates a new stored mesh when moving pivot of standard unity objects.

Bug Fixes

  • Prelogic OutputSignalResponseInteractor had a sorting issue. Now sorts on dateTimeTicks

  • Fixed bug in PrismaticJoint where open splines acted like closed splines

  • Fix for crash on build when instance naming rules were active → Updated Prelogic Simulator UI for Instance Naming Rules

  • Fixed bug in BeltRenderer where SplineControlPoints were generated with non-identity rotation

  • OPC UA fixed writing and reading with identifier types from custom servers.

  • Fixed bug not restoring the correct capsule collider axis in Collada.

  • Fixed bug with ShapeReplacer that it now checks when using a similar check if the given object is part of the shape replacing and changed button name.

  • Fixed bug that isolation tool needs to push on the button to again isolated after using de-isolated everything.

  • Bugfix connected the wrong parent structure to grouped objects when disbanding.

 

2020.1.33.2

Improvements

  • OPC UA now has an identifier type option

 

2020.1.32.2

New Features:

  • Mesh Splitter

  • Improved About window

Improvements

  • Added warning to pivot mover to also indicated to not be in global mode (cannot see the rotation pivot changes).

  • the pivot mover indicates if you try to change the pivot of a closed group and prevents it.

  • BeltSystem now needs a WheelJoint and reads its velocity from the WheelJoint. Velocity can no longer be set.

  • BeltSystem speed indicator is now a gizmo instead of a primitive cube

  • BeltSystem no longer inherits from LoftMesh and is not longer a KinematicRelation. A kinematic chain cannot be made with the BeltSystem anymore. Use the newly implemented WheelJoint for that.

  • Changed mesh splitter UI.

  • Added mesh saving through right mouse button for mesh filters and mesh collider.

  • Moved PREpair menu items to Mechanics.

  • Moved PRElogic menu items to Logic.

  • Moved PREscissor menu items to Utilities.

  • Implemented new menu structure and naming

  • Opc ua now has an identifier type option

Obsolete:

  • Removed BeltDriver

Bug Fixes:

  • Fixed bug with deisolation not resetting after de isolated all.

  • Pivot mover fixed bug of wrong setting of children with rotation.

  • Fixed bug in the prismatic joint where it could go outside the given spline.

  • Fixed bug where DrivenStepperMotor step count could not be set from inspector

  • Fixed bug with motor components where changing max velocity would set preferred velocity to a very low value

  • Fixed bug in DrivenMotor where a NullRef was tossed when no WheelJoint was assigned

  • Fixed bug in Aligner where Isolation mode would hide all meshes in the scene

1.2.86.1706

New Features:

OPC UA alpha feature:https://unit040.atlassian.net/wiki/pages/createpage.action?spaceKey=PUD&title=OPC%20UA%20%28ALPHA%20FEATURE%29&linkCreation=true&fromPageId=7471299

ContinuousServoMotor https://unit040.atlassian.net/wiki/spaces/PUD/pages/14320112/ContinuousServoMotor+Documentation?moved=true

LimitedServoMotor https://unit040.atlassian.net/wiki/spaces/PUD/pages/14385523/LimitedServoMotor+Documentation?moved=true

DrivenServoMotor https://unit040.atlassian.net/wiki/spaces/PUD/pages/14385530/DrivenServoMotor+Documentation?moved=true

DrivenStepperMotor https://unit040.atlassian.net/wiki/spaces/PUD/pages/14352812/DrivenStepperMotor+Documentation?moved=true

 

Bug Fixes:

Fixed bug in prelogic component callback value.

Fixed Prelogic post build XML-file copy.

Fixed bug in Legacy Stepper where autostart would trigger Rotation State in edit mode.

Bug fix scene vector resetting in wheel joint.

Fixed a bug where Spline and DSpline did not update when Gizmos were turned off.

Bug fix isolation selection things with the same name under same parent not being de-isolated.

Fixed setting spline control point from Prismatic joint while not enforcing it.

Fixed errors when building a standalone player

 

 

Additions:

Splinimation now has Double precision

 

Refactor:

Removed ‘Set in local space’ option for Aligner

Belt system now checks if rigidbody is on itself or its parents.

 

 

  1. 1.83.1839

 

 

Refactor:

Renamed Mesh Filter to Mesh Query

Changed Beam Receiver Reset COMP_NAME to INST_NAME

Renamed Scale Remesher to Mesh Rescaler

Set alpha prelogic adapters to read only for beta

Renamed Make Collider of Box Colliders to Compound Box Collider (Octree Solver)

 

Bug Fixes:

Making a Unity Build should work now.

Fixed bug where FMU wouldnt update

Now the pivot mover will cause the scene to be set dirty when moving a pivot.

The Mesh Query now takes the size of the given object instead of a given size.

 

Other:

You can only select FMU inherited types in the viusalize window

Added generic TestComponent, MQTT TestComponent & ActiveMQ Testcomponent to the AssetPack

Belt system now has a bool to not use rotation check and bool to not use idle check.

Added advanced tab to collada importer

 

 

 

  1. 0.1.82:

Bug Fixes:

  • Fixed center pivot center ui bug

  • Fixed Il exceptions in twincat ads

 

New Features:

  • The group data is stored by default at the location of the scene.

  • The directory path and file name of group data can be manually changed.

  • When creating group you can now give it a name.

  • Mesh Filter now can indicated which filter methods you want to use together.

  • Added Spline core with double precision (new classes have 'D' as prefix).

  • Added ProximitySensorLogicController

  • Added RulerTool

 

Refactors:

  • Removed Standard Component prefabs from asset pack files

 

 

  1. 0.0.81:

  • Minor Fix for MeshGrouping (tried to call app_path in serialization) - Beta Switching Flags; and validation that it works for all Beta Tools - Minor textual changes to about screen (to prevent confusion about running version)