Changelog beta
2021.1.1124.2(beta)
Fix culture bug for license
Fixed bug in Isolation Tool upon isolating all objects in scene. Now shows console message.
Fixed D Spline Control point editor bug when initializing without control points
Included multi-select support for D Spline Control Point Editor
Fixed double callback issue upon undo
2020.1.1500.2(beta)
Revised Editors and Inspectors
Added Undo Functionality in floating point precision kinematic joints
MigrationTool Added bug fix for the importing of the package causing wrong overwrites.
Fixed bug VHACD replaced mesh of object it was making collider for.
MeshRescaler now also scales colliders.
Bug fix Collada path problem (was not checking path of main).
Group can now process double materials on mesh and not present material.
Collada culture not being applied fixed.
Undo while adding spline to selected game object the deleting game object fixed.
Isolation tool fixed bug where lost isolation when going into play mode.
2020.1.55.2 (beta)
MQTT Adapter Settings added custom ClientID
2020.1.54.2 (beta)
Improvements
BeamEmitter; it is no longer possible to set a negative value for reach and maximum hits
Kinematic Relations can no longer be made with incompatible Transforms
Load times of OPC UA improved
Prelogic simulator unique plc address validation check after exporting XML
OPC UA offers better support for custom servers.
Created a new inspector for KinematicsController. Now able to manage EnforceOutsidePlaymode and PassPriority for all KinematicsRelations from that inspector.
Gripper fingers can now be inverted in movement
Mesh rescaler can now set non-uniform scales to identity.
Added warnings to Grouping when trying to added parts of prefabs to a group.
fidelity -1 is now counted as 0 in OPC UA Prelogic
Now when texture cannot be resized in Collada exporting the original texture is exported and added AssetDatabase refresh after importing materials, textures, and meshes.
Added box, sphere, and capsule collider storing to Collada.
Added mesh collider storing to Collada.
VHACD (organic collider) meshes now have a name.
Pivot Window now shows a preview of expected pivot in world space and now the rotation pivot manual is the expected rotation not the expected rotation change.
Making a group gives a warning if trying to group an object with no mesh filter and renderer on itself or one of its children.
Now the PivotMover gives a warning and creates a new stored mesh when moving pivot of standard unity objects.
Bug Fixes
Prelogic OutputSignalResponseInteractor had a sorting issue. Now sorts on dateTimeTicks
Fixed bug in PrismaticJoint where open splines acted like closed splines
Fix for crash on build when instance naming rules were active → Updated Prelogic Simulator UI for Instance Naming Rules
Fixed bug in BeltRenderer where SplineControlPoints were generated with non-identity rotation
OPC UA fixed writing and reading with identifier types from custom servers.
Fixed bug not restoring the correct capsule collider axis in Collada.
Fixed bug with ShapeReplacer that it now checks when using a similar check if the given object is part of the shape replacing and changed button name.
Fixed bug that isolation tool needs to push on the button to again isolated after using de-isolated everything.
Bugfix connected the wrong parent structure to grouped objects when disbanding.