Improved About window
Added warning to pivot mover to also indicated to not be in global mode (cannot see the rotation pivot changes).
the pivot mover indicates if you try to change the pivot of a closed group and prevents it.
BeltSystem now needs a WheelJoint and reads its velocity from the WheelJoint. Velocity can no longer be set.
BeltSystem speed indicator is now a gizmo instead of a primitive cube
BeltSystem no longer inherits from LoftMesh and is not longer a KinematicRelation. A kinematic chain cannot be made with the BeltSystem anymore. Use the newly implemented WheelJoint for that.
Changed mesh splitter UI.
Added mesh saving through right mouse button for mesh filters and mesh collider.
Moved PREpair menu items to Mechanics.
Moved PRElogic menu items to Logic.
Moved PREscissor menu items to Utilities.
Implemented new menu structure and naming
Opc ua now has an identifier type option
Fixed bug with deisolation not resetting after de isolated all.
Pivot mover fixed bug of wrong setting of children with rotation.
Fixed bug in the prismatic joint where it could go outside the given spline.
Fixed bug where DrivenStepperMotor step count could not be set from inspector
Fixed bug with motor components where changing max velocity would set preferred velocity to a very low value
Fixed bug in DrivenMotor where a NullRef was tossed when no WheelJoint was assigned
Fixed bug in Aligner where Isolation mode would hide all meshes in the scene
OPC UA alpha feature:https://unit040.atlassian.net/wiki/pages/createpage.action?spaceKey=PUD&title=OPC%20UA%20%28ALPHA%20FEATURE%29&linkCreation=true&fromPageId=7471299
Fixed bug in prelogic component callback value.
Fixed Prelogic post build XML-file copy.
Fixed bug in Legacy Stepper where autostart would trigger Rotation State in edit mode.
Bug fix scene vector resetting in wheel joint.
Fixed a bug where Spline and DSpline did not update when Gizmos were turned off.
Bug fix isolation selection things with the same name under same parent not being de-isolated.
Fixed setting spline control point from Prismatic joint while not enforcing it.
Fixed errors when building a standalone player
Splinimation now has Double precision
Removed ‘Set in local space’ option for Aligner
Belt system now checks if rigidbody is on itself or its parents.
Renamed Mesh Filter to Mesh Query
Changed Beam Receiver Reset COMP_NAME to INST_NAME
Renamed Scale Remesher to Mesh Rescaler
Set alpha prelogic adapters to read only for beta
Renamed Make Collider of Box Colliders to Compound Box Collider (Octree Solver)
Making a Unity Build should work now.
Fixed bug where FMU wouldnt update
Now the pivot mover will cause the scene to be set dirty when moving a pivot.
The Mesh Query now takes the size of the given object instead of a given size.
You can only select FMU inherited types in the viusalize window
Added generic TestComponent, MQTT TestComponent & ActiveMQ Testcomponent to the AssetPack
Belt system now has a bool to not use rotation check and bool to not use idle check.
Added advanced tab to collada importer
The group data is stored by default at the location of the scene.
The directory path and file name of group data can be manually changed.
When creating group you can now give it a name.
Mesh Filter now can indicated which filter methods you want to use together.
Added Spline core with double precision (new classes have 'D' as prefix).