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It will automatically be attached to a selected GameObject . Otherwise or otherwise it will create a new GameObject to attach to.
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Belt Settings |
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Show Spline Normal | Toggle to enable of or disable the Spline normal. |
Flip Spline Normal | Flips the Spline normal between inside and outside the spline. |
Show Control Point Labels | Toggle to enable of or disable the Spline Control Point Labels. |
Change Belt Direction | Changes the Belt direction for all assigned Belt Rolls. |
Belt Rolls | A list of all assigned Belt Rolls. |
Size | The number of Belt Rolls needed for generation of generating the Spline. |
Element [X] | Each individual assigned Belt Roll. |
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How to use
1. Assign Belt Rolls.
The Belt Renderer needs at least two Belt Rolls to be able to generate a Spline .
Assign all Belt Rolls to the Belt Renderer. A , a Spline will automatically be generated if one can be calculated.
Note |
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IMPORTANT: For Belt Rolls to be compatible with each other, they must all share the same Axis Direction and be in the same Plane. |
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2. (Re)position Belt Rolls if necessary
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