The Belt Renderer allows you to generate a circumference https://unit040.atlassian.net/wiki/pages/createpage.action?spaceKey=PUD&title=Spline&linkCreation=true&fromPageId=281052387 for the Loft Mesh of a Belt System using two Belt Rolls or more.
Add a Belt Renderer to your scene by navigating to Standard Components > Belt System > Belt Renderer
It will automatically be attached to a selected GameObject or otherwise it will create a new GameObject to attach to.
Show Spline Normal
Toggle to enable or disable the Spline normal
Flip Spline Normal
Flips the Spline normal between inside and outside the spline
Show Control Point Labels
Toggle to enable or disable the Spline Control Point Labels
Change Belt Direction
Changes the Belt direction for all assigned Belt Rolls
A list of all assigned Belt Rolls
The number of Belt Rolls needed for generating the Spline
Each individual assigned Belt Roll
The Belt Renderer needs at least two Belt Rolls to be able to generate a https://unit040.atlassian.net/wiki/pages/createpage.action?spaceKey=PUD&title=Spline&linkCreation=true&fromPageId=281052387 .Assign all Belt Rolls to the Belt Renderer, a Spline will automatically be generated if one can be calculated.
IMPORTANT: For Belt Rolls to be compatible with each other, they must all share the same Axis Direction and be in the same Plane
The generated Spline moves along with the Belt Rolls. If you need to adjust the position of the Belt Rolls or their radii, the Spline automatically updates.