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Table of Contents

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Overview

The Linear Encoder is a component that simulates a physical encoder.

It consists of two components; Physical and Logic. Both are needed to control the motor through a logic adapter (connecting the Linear Encoder to an external controller through a Logic Simulator ). Add Control Panel gives you the option to control the encoder from the Unity scene.

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Where to find

The Linear Encoder can be found under Standard Components > Linear Encoder

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A Prismatic Joint will be created automatically as part of the component.

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Feature overview - Physical Component

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Live Data

Value

Current value of the Linear Encoder

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In the Control Paneltab you can generate a Control Panel for the Linear Encoder.

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How to use - Physical Component

  1. Create a Linear Encoder and setup its Prismatic Joint

  2. Add a Kinematics Controller,this can be found under Mechanics > Add Kinematics > Kinematics Controller to a separate GameObject

  3. Make sure the Linear Encoder is parented under the Kinematic Controller in the Hierarchy

  4. Set the desired settings for the Linear Encoder

  5. Enter PlayMode and test whether the Linear Encoder works.

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Feature overview - Logic Component

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Properties

Linear Encoder

Select a Linear Encoder Component to connect to the PLC

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These settings are general Logic Component settings. Look at the Logic Component Documentation for more details.

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How to use - Logic Component

Look at the Logic Component for an example of how to connect a Linear Encoder to an external controller.

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