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Table of Contents |
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Overview
The Basic Lockable Transform enables you to lock properties of GameObjects.
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Adding a Lock Position to a GameObject
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Where to find
The Basic Lockable Transform can be found under Utilities > Create
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Feature overview
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Basic Lockable Transform | |||
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Lock Position | Lock position (x,y,z) NONE: Position is not locked | ||
Lock Rotation | Lock rotation (x,y,z) NONE: Rotation is not locked | ||
Lock Scale | Lock scale(x,y,z) NONE: Scale is not locked
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Lock Selection | Lock selection behaviour of GameObject NONE: Selection is not locked | ||
Lock Children | Lock child behaviour of GameObject NONE: Only affected GameObject is locked |
Info |
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Important: When locking children, any GameObject with a Lockable Transform script will be ignored. |
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How to use
Select the GameObject you wish to lock.
Set the Basic Lockable Transform preferences.
Locked and Unlocked GameObjects will be indicated in the Hierachy by the following icons.
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