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V2020.1.56.3_ Lockable Transform



Overview

The Basic Lockable Transform enables you to lock properties of GameObjects.

Adding a Lock Position to a GameObject


Where to find

The Basic Lockable Transform can be found under Utilities > Create


Feature overview

Basic Lockable Transform

 

Basic Lockable Transform

 

Lock Position

Lock position (x,y,z)

NONE: Position is not locked
LOCAL: Local position is locked, GameObject can still be moved by parent
GLOBAL: Local position is locked, GameObject cannot be moved by parent

Lock Rotation

Lock rotation (x,y,z)

NONE: Rotation is not locked
LOCAL: Local rotation is locked, GameObject can still be rotated by parent
GLOBAL: Local rotation is locked, GameObject cannot be rotated by parent

Lock Scale

Lock scale(x,y,z)

NONE: Scale is not locked
LOCAL: Local scale is locked, GameObject can still be scaled by parent
GLOBAL: Local scale is locked, GameObject cannot be scaled by parent

Known issues: GLOBAL still affect the local scale of the GameObject

Lock Selection

Lock selection behaviour of GameObject

NONE: Selection is not locked
SELECT_ONLY_SELF_WHEN_MULTISELECTING: When multiple GameObjects are selected, the affected GameObject will be selected
SELECT_NOTHING_WHEN_MULTISELECTING: When multiple GameObjects are selected, the affected GameObject will not be selected

Lock Children

Lock child behaviour of GameObject

NONE: Only affected GameObject is locked
LOCK_SELF_AND_CHILDREN: Children of GameObject will be locked
LOCK_ONLY_CHILDREN: Only children of the GameObject will be locked

Important: When locking children, any GameObject with a Lockable Transform script will be ignored.


How to use

  1. Select the GameObject you wish to lock.

  2. Set the Basic Lockable Transform preferences.

  3. Locked and Unlocked GameObjects will be indicated in the Hierachy by the following icons.

 

 

Prespective Documentation