V2020.1.56.3_ Lockable Transform
Overview
The Basic Lockable Transform enables you to lock properties of GameObjects.
Adding a Lock Position to a GameObject
Where to find
The Basic Lockable Transform can be found under Utilities > Create
Feature overview
Basic Lockable Transform |
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Lock Position | Lock position (x,y,z) NONE: Position is not locked |
Lock Rotation | Lock rotation (x,y,z) NONE: Rotation is not locked |
Lock Scale | Lock scale(x,y,z) NONE: Scale is not locked Known issues: GLOBAL still affect the local scale of the GameObject |
Lock Selection | Lock selection behaviour of GameObject NONE: Selection is not locked |
Lock Children | Lock child behaviour of GameObject NONE: Only affected GameObject is locked |
Important: When locking children, any GameObject with a Lockable Transform script will be ignored.
How to use
Select the GameObject you wish to lock.
Set the Basic Lockable Transform preferences.
Locked and Unlocked GameObjects will be indicated in the Hierachy by the following icons.
Prespective Documentation