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Table of Contents |
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Overview
A ProximitySensor is a component that can detect objects in a specified detection field. At least one trigger collider needs to be assigned to function as the detection field for the ProximitySensor.
A Trigger Collider does not have to be on the same GameObject as the ProximitySensor
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Where to find
The Proximity Sensor can be found under Standard Components >Proximity Sensor > Add Physical component.
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The following inspector component will be shown:
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Feature layout
The images below show the complete feature layout of the Proximity Sensor component.
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Live Data |
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State | Shows whether the sensor is currently active |
Output Signal | Low when no object is detected. High when at least one object is detected. |
Detected Objects (n) | The number of objects detected within all the Triggers |
Properties |
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On Signal High() | Actions executed when Output Signal is set to high |
On Signal Low() | Actions executed when Output Signal is set to low |
Triggers (n) | The detection field for the Proximity Sensor |
Generate Rigidbodies | When checked creates Rigidbodies on the trigger objects when you enter play mode. |
Control Panel |
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Generate Control Panel for SlideSwitch | Creates a Control Panelfor the Proximity Sensor |
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How to use
Create the Colliders to be used as the detection space for the Proximity Sensor and set them to be triggers
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