2020.1.60.3 Scene Vector
Overview
This tool is used to set and control a vector needed for an GameObject. A Scene Vector cannot be created separately, it is instead automatically generated when creating other components, such as Kinematic Joints.
Example of a Scene Vector setting on a Wheel Joint
Feature overview
Scene Vector |
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Global Direction (x,y,z) | This is the global direction of the scene vector (x,y,z) |
Vector Tracking Space | This indicates which space the change in the vector needs to be checked in. Global: The space of the scene itself (global space). Local Parent: The space of the GameObject compared to its parent (local space). Local Child: The space of the GameObject itself (the space the mesh is in). |
Vector Space | This indicates the space which the vector is set in. Global: The space of the scene itself (global space). Local Parent: The space of the GameObject compared to its parent (local space). Local Child: The space of the GameObject itself (the space the mesh is in). |
Vector | Here you can indicated a standard value you want the vector to be set as: Up: Sets the vector in the up direction of the Vector Space. Down: Sets the vector in the down direction of the Vector Space. Forward: Sets the vector in the forward direction of the Vector Space. Backward: Sets the vector in the backward direction of the Vector Space. Right: Sets the vector in the right direction of the Vector Space. Left: Sets the vector in the left direction of the Vector Space. Custom: Sets the vector in the custom direction of the Vector Space. Manual Input: Here the custom direction can be set. |
Use Scene Gizmo | Enables Unity Gizmo handles which can be used to set the vector |
Prespective Documentation