2020.1.60.3 Parallel Gripper Finger

Overview

The Parallel Gripper Finger is a GripperFinger used with the Gripper Base to from a gripper system.

 

Where to find

You can find the Parallel Gripper Finger under Standard Components > Gripper > Angular Gripper Finger > Add Physical Component


Feature Layout - Physical Component

Live Data

 

Prismatic Joint

The PrismaticJoint the ParallelGripperFinger uses to move.

Trigger

The trigger collider used to detect objects on the gripping surface.

Generate Trigger Rigidbody

Whether a Rigidbody needs to be generated on the Trigger GameObject upon starting playmode. This is necessary for fingers to detect collisions with each other, depending on how the fingers are setup.

Detected Objects

A list of detected objects.


How to use

  1. Assign a Prismatic Joint to the Parallel Gripper Finger.

  2. Assign a trigger collider to the Parallel Gripper Finger. (Make sure that “Is Trigger“ is check on the collider).

  3. Assign the Angular Gripper Finger in the Gripper Base as a finger.

  4. Check wether the components work in play mode.


Prespective Documentation