2021.1.1124.2 Double Gyroscopic Joint
Overview
This kinematic constraint keeps an objects up direction constant.
The Kinematic Gryoscopic Joint works without using any Kinematic Relations.
Where to find
The Kinematic Gyroscopic Joint can be found under Mechanics > Kinematics > Kinematic joints > Kinematic Gyroscopic Joint.
This will add the Kinematic Gyroscopic Joint component to the currently selected object or create a new empty GameObject with the component attached if no objects are selected.
Joints must be placed as children of a Body Controller in the hierarchy.
The following inspector component will be shown:
Feature layout
The image below shows the complete feature layout of the Kinematic Gyroscopic Joint component.
Generic Joint Settings |
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Pass Priority | Priority of the kinematic chain calculations. Higher numbers are calculated earlier. |
Enforce Outside Playmode | Enforces the joint to work in edit mode. |
Prevent Kinematic Update | Removes the joint from the kinematic chain calculations. |
Min Translation Delta | The minimum value the joint detects as a change in position. |
Min Rotation Delta | The minimum value the joint detects as a change in rotation. |
Kinematic Chaining |
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Show in Scene View | Shows chained connections of this object through arrows. |
Show When Not Selected | If should show chaining if object is not selected. |
Add Kinematic Transfer Relation | When a kinematic Body is dragged into this a transfer relation between them is created. |
Opposing Kinematic Relation | The Kinematic Body which this relation is connected. |
Relation Direction | Describes the direction of the manipulation of the Transforms. The following options are available:
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Ratio | The ratio in which the relation is done (1 means all the applied rotation translation is equally transferred). |
Invert Relation | If the relation is in inverted direction (so if rotating to right the connected object rotates to the left). |
Gyroscopic Joint Settings |
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Global Up Direction | Describing the up direction of the Kinematic Gyroscopic Joint in global space. |
Local Up Direction | Describing the up direction of the Kinematic Gyroscopic Joint in local space. |
Scene View Settings |
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Always Enabled |
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Enabled in Scene View |
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Color Settings |
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Global Up Color | Color of the global up direction in scene view. |
Local Up Color | Color of the local up direction in scene view. |
How to use
Add a
Kinematic Gyroscopic Joint to an object.
Set the
Global Up Direction to your desired value and enable Enforce Outside Playmode.
Test if the joint is working.
Prespective Documentation