2021.1.1208.2 Receiver
Overview
The Beam Receiver is a component that can detect an optical (laser) beam emitted by a Beam Emitter.
A Beam Emitter projecting its beam onto a Beam Receiver (left) and a Beam Reflector (right).
Where to find
The Beam Receiver Physical component can be found under Standard Components > Beam Sensor > Receiver > Add Physical Component.
It can be accessed from the GameObject menu as well as from the Hierarchy Context menu.
A new GameObject will be created if you do not have a GameObject selected. Otherwise, the Beam Receiver will be added to the selected GameObject.
Feature layout - Physical Component
Live Data |
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State | Shows whether the Beam Receiver is currently active and thus whether it will detect a beam. |
Output Signal | Shows whether the Beam Receiver currently detects a beam or not. |
Properties |
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On Signal High | A UnityEvent that is fired as soon as the Output Signal of the Beam Receiver is set to “High”. |
On Signal Low | A UnityEvent that is fired as soon as the Output Signal of the Beam Receiver is set to “Low”. |
Control Panel |
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Generate Control Panel for BeamEmitter | Click this button to generate a ControlPanelInterface for the Beam Receiver. |
Feature layout - Control Panel
Title | The Title of the Control Panel. Click to ping the target component in the hierarchy. Double click to edit. |
Beam Receiver Properties |
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State | Shows whether the Beam Emitter is currently active and thus whether it will emit a beam. |
Output Signal | Shows whether the Beam Receiver currently detects a beam or not. |
Enable/Disable | Enables/Disables the Beam Receiver. |
Target Component |
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Target Gameobject | The gameobject which has a standardcomponent you want the Control Panel for. |
Target Component | The Component which for which a Control Panel is generated. |
How to use
Assign a Beam Receiver physical component to a GameObject, or create a new one directly from the menu.
Create the desired signal events under the Properties tab.
In order to detect a beam, a Beam Emitter must also be created.
Direct the beam from the Beam Emitter at the Beam Receiver.
Objects with a Collider will interrupt the beam, changing the signal value of the Beam Receiver.
Prespective Documentation