2023.1.116.1 ShuttleAssignmentInterface
Overview
The Shuttle Assignment Interface is a component that visualizes the Assignment Buffer of a Shuttle in the Game View. It is represented by an Icon, bound to a 3D point in space within the scene. It displays the current assignment and all those currently within the Assignment Buffer. For each assignment the Priority, the Pickup and the Drop-off modules are displayed. You can change the order of assignments in the buffer by dragging them in the list.
Where to find
The feature can be found under Add Component > Shuttle Assignment Interface
Feature Layout
Part A / Part B |
|
Shuttle | The selected Shuttle for which the Assignment Buffer needs to be displayed. |
Position | The corner of the Game View at which the Shuttle Assignment Interface needs to be displayed. |
Size | The pixel size of the Shuttle Assignment Interface on screen. |
How to use
Create a Shuttle Assignment Interface in you scene. Set its position in the Scene to where you want its icon to be displayed in Game View.
Select a Shuttle in you scene for the Shuttle Assignment Interface.
Determine where you want to display the Shuttle Assignment Interface on screen and its size.
Enter Playmode.
Click its icon in the Game View to open the Shuttle Assignment Interface.
The Shuttle Assignment Interface should now be drawn in Screen and the shuttle’s assignments should now be visible.
Drag buffered assignments in the list to change their priority order.
Prespective Documentation