2023.1.1175.2 Double Kinematic Body
Overview
The base class where all kinematic joint inherited from.
This has default systems in it that should work for all kinematics:
indicating what the kinematics priority is to the DKinematic Controller.
setting if it should work inside play mode.
indicating it is removed from kinematic calculations.
kinematic relation is used to define a relation between two kinematic joints.
Feature layout
The image below shows the complete feature layout of the Kinematic Body component.
Generic Joint Settings |
|
Pass Priority | Priority of the kinematic chain calculations. Higher numbers are calculated earlier. |
Enforce Outside Playmode | Enforces the joint to work in edit mode. |
Prevent Kinematic Update | Removes the joint from the kinematic chain calculations. |
Prevent Further Updates on Object | Allows lower priority kinematic transforms on the same GameObject to be skipped in calculations. |
Allow Direct User Input | Allows the user to manipulate the joint with the scene gizmo. |
Min. User Input Translation Offset | The minimum value the user must input before translations are applied. |
Min. User Input Rotation Offset | The minimum value the user must input before rotations are applied. |
Kinematic Chaining |
|
Create new Kinematic Relation | Creates a new relation between Transforms. |
Opposing Relation Instance | The kinematic transform you want to link the joint to. |
Relation Direction | Describes the direction of the manipulation of the Transforms. The following options are available:
|
Relation Type | Used when 2 different size Wheel Joints need the same rotational speed. The following options are available:
|
Reverse Motion Direction | When enabled, the manipulation to/from the opposing kinematic transform is inverted. |
How to use
Create a new Transform Relation, add an Opposing Relation Instance and define the other settings as needed.
Test if the Transform Relations are working.
To test your Transform Relations outside of playmode make sure Enforce Outside Playmode is checked on both Joints.
Prespective Documentation