2023.1.1571.2 Add Double Kinematics
Kinematics Overview
Mechanics | Name | Kinematic Feature | Version |
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Gears | Double Wheel Joint | Release | |
Pully | Double Wheel Joint | Release | |
Motor | Double Wheel Joint | Release | |
| Hinge | Double Wheel Joint |
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| Piston | Double Prismatic Joint | Release |
Rack and Pinion | Double Wheel Joint & Double Prismatic Joint | Release | |
| Crane/ Robot Arm | Double Bar Linkage Solver | Release |
| Piston Engine | Double Crank Slider | Alpha |
| Camera Gimbal | Double Gyroscopic Joint | Alpha |
| Bolt & Nut ? | Double Helical Joint | Release |
| Worm Wheel? | Double Cylindrical Joint | Release |
| Boundary 2D | Double Complex Joint | Alpha |
| AGV Surface | Double Planar Joint | Alpha |
| Focus on Object | Double Look-at Joint | Alpha |
| Ball Joint | Double Ball Joint | Alpha |
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Kinematics
With Prespective’s Double Kinematics tools/features it’s possible to easily rig a 3D setup f.e. a robot-arm, machine or a mechanical construction. When the kinematic rig is completed the 3D setup is ready for interactive control (f.e. link it with PLC logic). There are several Kinematic features available within Prespective and sometimes there are multiple solutions for the same mechanical challenge. On this page we provide a quick overview of which joint or solver can be used best for what situation. How a specific tool should be implemented in Unity can be seen in the specific feature’s documentation.
Kinematic Construction Diagram
To have the kinematic features to work there always needs to be Double Kinematics Controller available in the scene (top-level in the kinematic rig). Only Double Kinematic Body objects are available for making kinematic connections, there are several types of kinematic relations between kinematic bodies possible. In the diagram a (bi-directional) Double Wheel Joint relation is shown between a Kinematic Body and it’s child’s Kinematic Body.
Prespective Documentation