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This will add the Slide Switch component to the currently selected object or create a new empty GameObject with the component attached if no objects are selected. If there is no Prismatic Joint present on the object it will also be added.
Note |
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The Slide Switch must be placed as a child of a Kinematic Kinematics Controllerin the hierarchy. |
The following inspector component will be shown:
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Live Data | |
Selected State | The current switch state and its ID of the Slide Switch. |
Properties | |
Prismatic Joint | The Prismatic Joint used in conjunction with the Slide Switch. |
ID | The ID of the switch state. |
Name | The Name of the switch state. |
Lower Weight | Determines in combination with the previous state’s Upper Weight where the transition between the two states occurs. |
Position | The Position of the Wheel Joint for the Switch State to activate. |
Upper Weight | Determines in combination with the nexst state’s Lower Weight where the transition between the two states occurs. |
On Selected() | Executes all actions in this box when the switch state is selected. |
On Unselected() | Executes all actions in this box when the switch state is no longer selected. |
Add new state | Creates a new switch state based on the current position of the Prismatic Joint. |
Use Scene Gizmo | When checked the gizmo is displayed in the scene view. The color of the gizmo can be changed with the colorfield after the checkbox. |
Control Panel | |
Generate Control Panel for SlideSwitch | Creates a Control Panel Interfacefor the Slide Switch. |
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How to use
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